Table of Contents
Overview
The Stutter and Buffer modules include the controls that are at the heart of the stuttering effect, as they affect the buffered, sampled audio. How Stutter Edit 2 steps through the buffer and alters stuttering and buffering parameters is what gives Stutter Edit 2—in conjunction with the TVM Curves—its unique effects that blur the lines between melody, rhythm, and sound.
Stutter module
![](https://cdn.statically.io/img/s3.amazonaws.com/izotopedownloads/docs/stutteredit2/en/images/image_8.png)
The Stutter module controls the note values Stutter Edit 2 uses when playing through a gesture’s timeline.
Stutter Rate
With the Quantize module off, Stutter Edit 2 moves smoothly from the lowest to highest note values set by the Rate parameters. For example, if you choose 1/8 for the bottom of the range, and 1/128 for the top of the range, the Stutter’s length will slide between those two note values.
Quantize
Enable Quantize to make the plug-in “lock” onto different rhythmic values as Stutter Edit 2 moves through the Rate control timeline, in accordance with the parameters below.
Step
This determines how long Stutter Edit 2 stays on each of the Rate note values while moving through the timeline.
Mode
After selecting note intervals in the Rate parameter, Mode affects how the selected notes are played, and the order in which they’re played. Choose one of the following from the drop-down menu.
- Free: ignores notes values and instead holds whatever stutter length is closest to the progress of the curve (this can produce effects that are more jarring and atonal).
- Closest: steps only among the values in the Rate parameter.
- Walk: moves through the Rate parameter note values by moving up one note with each new step.
- Skip: moves through Rate parameter note values in a pattern: up two notes, then down one note (or down two notes, up one note, depending on the curve direction in the TVM).
- Stagger: moves through Rate parameter note values in a pattern: up one note, then up one more note on the next step, then down a note (or the reverse, depending on the curve direction in the TVM).
- Random: moves randomly through the Rate parameter values.
Gate
When enabled, as the stuttered audio repeats during a gesture, Gate changes the envelope of the audio that’s being sampled for the gating and chopping effects that can evolve over the course of the gesture.
Width
At 1.00, the audio played back equals the Stutter Length. The lower the number, the faster the repeating audio will be gated (cut off).
Tail
Sets the “release” portion of the gate effect. Lower values produce a choppier effect, higher values extend the Gate’s effect.
Buffer Module
Stutter Edit 2 samples audio, and applies the stutter effects and effects to this audio. A Buffer stores the audio samples, so the Buffer Section controls alter how audio plays from the buffer.
![](https://cdn.statically.io/img/s3.amazonaws.com/izotopedownloads/docs/stutteredit2/en/images/image_9.png)
The L and R displays in the Buffer Controls section are graphic representations of the buffer.
Buffer Position
This is the first display to the right of the Buffer enable button. The buffered audio’s left and right channels can be edited independently, or linked together by clicking on the Link button located between the L and R labels.
When observing these displays in the TVM, the left and right nodes determine where playback from the buffer begins or ends. If the left node is lower than the right node, then playback begins at the point selected by the left node (e.g., if it’s all the way to the bottom left, then playback starts at the buffer beginning), and proceeds toward the end of the sampled audio. If the left node is higher than the right node, then playback begins at the end of the buffered audio and proceeds toward the beginning of the sampled audio. Moving the nodes left or right changes where the playback begins or ends.
However, you can also add nodes, and bend straight lines between nodes into curves, to program how Stutter Edit 2 plays through the selected Buffer section. For example, playback could speed up or slow down in different parts of the buffer. Furthermore, the nodes can snap to particular rhythmic values in the buffer, according to the Grid size (described next).
Buffer Reverse Buttons
These buttons are to the immediate right of the Buffer position display. When enabled, they instantly reverse the playback direction through the buffer.
Movement
After selecting a Grid range (see next), this control determines how Stutter Edit 2 chooses the Buffer Position from the Grid Range.
- Slider: Slides smoothly between the range handles.
- Grid: The Buffer Position locks to the last grid point the timeline passes.
- Random: The Buffer Position can come from anywhere between the range handles.
Grid
This slices the buffer into pieces based on rhythmic values (1/16 notes, 1/4 notes, etc.) with which the other Buffer Position controls (including TVM nodes) interact.
Jitter
Interface areas not relevant to the Jitter function are grayed out.
Enabling Jitter adds an adjustable amount of offset to the Buffers, and opens the parameters for editing. Jitter can affect either the pitch of the sampled audio within the buffer or the buffer’s rhythmic value.
The master section toward the top includes the following controls and affects both buffers. Note that the Left Buffer and Right Buffer controls have the same functionality as the master section, except their settings affect only the Left and Right Buffers, respectively.
Rate (switch)
The Rate switch enables the Stutter Rate offset functions. Enable to edit the master Jitter rate.
Rate (control)
The Rate control sets the jitter rate, from 1 to 9. This control is inherently locked. It cannot be split or be displayed in the TVM
Type
Choose between adding jitter to the buffers’ pitch or rhythm. This also varies what’s shown in the TVM. When the Type is Pitch, the TVM calibration ranges from -24 semitones (two octaves lower) to +24 semitones (two octaves higher). For Rhythm, the calibration shows rhythms related to note values and pitches.
Offset (or Maximum Offset with Rhythm selected as the type): This slider chooses the maximum amount of offset being applied to both buffers for the master section, or individual buffers with the lower controls. When edited in the TVM, this can vary over time.
Left/Right Buffer (switch): These switches enable the Left Buffer and Right Buffer offset functions, respectively.
Positive Depth and Negative Depth: These controls appear only when the Type is Pitch. The initial Offset for Jitter will be 0 (i.e., the pitch is neither sharp nor flat compared to normal). These controls determine whether the offset will “bend” the pitch sharp or flat. Note that if the positive and negative depth values are equal and opposite at a particular time, they cancel out and the pitch has no offset.
Pan
As the stuttered audio repeats during a Gesture, enabling Pan spreads each alternating repeat left and right.
Pan Width
Controls the repeating stutters’ distance from the center position.
Pan Center
Sets the overall pan effect offset within the stereo field, from more left to more right.
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